Fight through the infinite hallways of a robot-controlled space station as the Jetpack Space Cadet.

This is my first game jam submission and I learned a lot from it!

This is an infinitely scrolling shoot'em up. The scrolling gets faster every 5 rooms, and enemies spawn in (almost) every room. Your score ticks up with every second, and each second becomes worth more as the speed increases. You can also kill enemies for extra points.


Controls

WASD - movement

Spacebar - booster (double speed for 1 second, 3 second cooldown)

Mouse/Left-Click - aim and shoot

R - restart on death

ESC - return to main menu


Patches & Updates

  • v0.1.1
    • Added health drops (25% chance)
    • increased size of health bar, added flashing when below 25%
    • added indicator for boost next to health, changed boost noise, added recharge sound
    • reduced size of player's hitbox
    • increased bullet speed of player
    • added invulnerability to player's dash, making it useful for dodging bullets
    • added light outline on enemy bullets, hopefully making them easier to see
  • v0.1.0 
    • Added HTML5 browser version.

Known Issues

The background tears occasionally, I think this is caused by imperfectly placed tilemaps, and I'm not sure if there's a solution other than changing away from tilemaps all together.


Download

Download
JetpackSpaceCadet-Windows-011.zip 19 MB

Install instructions

Simply extract the files from the zip and run the .exe

Comments

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I have the impression that this game has a two core game design issues: The first one is that the major dodge movement is typically vertical (to avoid bullets), but the dash can only be done in horizontal movement. It is possible to dash vertically by starting the dash horizontally and then going vertical, but it's very imprecise. [Edit: I just noticed that, in the updated version, you have addressed this issue, good job :-)]

The second issue I spotted is the enemy design in regards of the level design: The procedural level designer creates a majority of rooms/situations where dodging enemy bullets is right away impossible, which just shouldn't happen. [You addressed this with the boost-invincibility to some degree].

I love the health pack pickups, great idea!

Yeah... so, my negative points have been addressed in v. 0.1.1, sooo .... I'm glad I can help with my feedback :-)

Good job!

(wait, one more to go: Music would add a lot to this game!)

Thanks a lot for playing, and your feedback! I'm glad my changes addressed some of the issues you had. I still agree that some of the rooms/enemy combos make for unfair layouts. I think I might go back into the room/enemy code and add some more logic on what combinations are allowed to happen.

And I totally agree, haha, I need to add some tunes.

Pretty engaging gameplay loop! 

Thanks a lot!

Watch Weekly Game Jam 87 + more jams | !submit !queue from MrJoshuaMcLean on www.twitch.tv

Thank you again for playing on your stream! Watching someone play was a huge treat, and I got a lot of good feedback.